Is Second Life a disruptive technology? According to Thornburg (2009), a disruptive technology is one that has the function of an existing technology but is more efficient than the existing technology. This essentially renders the existing technology obsolete.
To answer the question of whether Second Life (SL) is a disruptive technology, we have to consider the technology SL replaced and the emergence trajectory of SL. SL is a virtual world. It is not a game. According to Rosedale (2008), one of the complaints from gamers is that SL has below average graphics and gaming options. The point of SL is not the game; the point is it is a growing virtual world. Rosedale (2008) also noted that SL mirrors culture and the trajectory of SL mirrors the social and anthropological trajectory of an emerging culture. From a social and even anthropological stance, SL disrupts the notion that you have to have a homogenous group to begin a culture/community.
What about the technology though? Chat rooms in the late 70s and through the early 90s could be one technology that SL has replaced. Instead of just text-based chat rooms, SL offers a virtual world where residents (SL users) interact. I think the important point about the technology of SL is that it offers an alternative for education and business. For instance, New Mexico State University offers a geology course in SL and Kaplan University offers a crime scene investigation class that utilizes SL. Thornburg’s definition of disruptive technology includes the requirement that the new technology be more efficient. In this respect, SL courses are cheaper and offer more students the opportunity to practice the skills being taught.
The emergence trajectory of SL is interesting. In 2003 it opened. In his 2008 TED speech, Rosedale noted that while growth in SL still occurred, it occurred at a slower pace. Will SL continue to grow? I am not sure. I am not a SL resident. Based on criticisms though, it seems that SL graphics have to improve for gamers to take the platform more serious. I also think that for schools to use SL more, there has to be an ease of use and understanding from non-gamers on how to navigate the SL worlds.
There are social benefits and implications with SL. One of the biggest benefits is the ability to interact with others without ever leaving your home. For persons who are not able to leave their home for a variety of reasons like medical or disability, SL offers practical experience in the form of classes, and social interaction with others. Rosedale (2009) made the point that as social creatures, humans look for social interactions to make sense of their worlds. SL offers this. More importantly, is Rosedale’s point that SL mimics culture. As a social benefit, this characteristic allows social scientists to hypothesize and test questions about cultural and social behavior.
In higher education, the implication of SL is that more students have the potential to get more practical experience in online or distance education settings. Conversely, is there enough social interaction in this experience to mirror F2F experience? While I do not think SL will replace teachers, I do think SL will replace lab experiences. This lowers the cost in higher education and changes how students will receive knowledge.
My opinion on SL is still forming. I can see the benefits of SL, especially in education and research. My concern is whether it is another technology that removes human interaction.
References
Rosedale, P. (2008). Philip Rosedale on Second Life [Video]. Retrieved from http://www.ted.com/index.php/talks/the_inspiration_of_second_life.html.
Thornburg, D. (2009). Emerging and future technology. Laureate Education, Inc. Baltimore, MD: Laureate Education, Inc.
Rosedale's TED:
I understand what you mean by, "SL graphics have to improve for gamers to take the platform more serious". I’ve always wondered what an on-line classroom would be like if it was powered by this type of technology. I agree that, " for schools to use SL more, there has to be an ease of use and understanding from non-gamers on how to navigate the SL worlds". I am interested in examining obsolete versus emerging on-line learning environments. Each time I see a new technology in films or read about in books I consider the technology visionary that is working to bring it to existence.
ReplyDeleteRight! There are so many tools out there for use. The problem I have found in many online classroom environments is that the technology within the LMS cannot handle the technology of the Web 2.0 applications.
ReplyDeleteIdeally, having an SL type environment within the online classroom would be best. We would get into server and bandwidth issues though. NMSU's geology program in SL is brilliant. They are a land grant institution though with the ability to to research, test, and tweak environments to make them work for the school and students.
Hello Erica,
ReplyDeleteEnjoyed reading your blog on Second Life (SL) and its benefits to education but not so much beneficial yet to socialization. I concur that the graphics can use more Ghz speed and memory so as to give it a more real-time feel. I see Rosedale making changes that will meet the desires of users of Second LIfe and eventually slinging SL into the future to meet the next generation of technologically incline users. As for education, I believe institutions like New Mexico State University through research will help Rosedale accommodate the academia world in SL.
As Ann Quindlen (2011) stated in the Grinnell College commencement address, “what is technology but to make life more efficient”. Is technology supposed to give us more time? More time for what?
Lynda Marshall
Lynda,
ReplyDeleteLove the Quindlen reference!
I can see SL changing to become more social -- ie teaching, facilitating social interaction. I worry though that F2F interaction would become a lost skill. For students who cannot leave their homes, technology like SL replaces F2F interaction, so I can see the benefit there.
More to think about right?
Erica
HI Erica,
ReplyDeleteI really struggled to see SL as a disruptive technology. The user data just doesn't seem to support it as a truly disruptive technology. Some of the educational uses are pretty amazing. I also ran across a place called Brigadoon in SL. It was designed for people with Asperger Syndrome to develop communication skills. I had not really though about people with disabilities and the many applications. There is also a place called Wheelies in SL. It is a night club for people with wheel chairs! You can dance the night away either iwth or without your wheel chair.
I do worry about the loss of F2F time. It is something that I certainly miss in my studies. I feel isolated in my room 24/7. What a bore I am turning into!
Scott
Brigadoon:
http://braintalk.blogs.com/brigadoon/2005/01/about_brigadoon.html
Wheelies:
http://www.youtube.com/watch?v=zPL9p5oGL9U
Scott,
ReplyDeleteI had the same struggle. I can see a lot of use for students who are not able to attend school F2F. I think with the limitations within SL, it will be replaced with something that leverages the graphics of gaming with the interaction of SL and FB.
I think we can really see how our students in DE can become isolated. I am not sure that SL solves that since there is a learning curve that most students will not take the time to learn.
Erica